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Move list for Necro

Throw
 German Suplex 2 + X + A or 6 + X + A on a back-turned opponent
 Shoulder Attack Press X + A or 6 + X + A
 Frankensteiner Press 4 + X + A
Normal Move
 Finger Attack Y + B
-
Special Normal
 Elbow Cannon 1 + Z
-
 Knee Missile 4 + C
-
 Knee Dagger 4 + A (cancelable)
 Knee Attack 4 + B (cancelable)
 Necro Upper 4 + Z
 Elbow 4 + X or 4 + Y (cancelable)
 Whip Straight 2 or 3 + Z
-
Special Move
 Drill Kick In air 2 + K
 Denji Blast 623 + P then tap P rapidly
 German Suplex Snake Fang a back-turned opponent
 Snake Fang 41236 + K
 Tornado Hook 41236 + P       EX
 Rising Cobra 214 + K       EX
 Flying Viper 214 + P       EX
Super Arts
 Chou Denji Storm 236236 + P , tap P rapidly x1
 Slam Dance 236236 + P x1
 Electric Snake 236236 + P x2
Target Combo
 Target Combos 4 + A , Y (cancelable)
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 5 1 8 2 2 2 30 H+L 3 X O O
Strong 8 1 12 0 1 2 50 H 11 X X O
Fierce 15 1 28 -13 -11 -9 100 H 11 X X X
Back + Jab 3 1 6 3 3 3 50 H+L 5 X O O
Back + Strong 4 1 10 1 2 3 70 H 11 X O O
Back + Fierce 11 3 15 -3 Down Down 130 H+L 15 X X X
Crouching Jab 6 1 4 3 3 3 30 H+L 3 X O O
Crouching Strong 8 1 12 0 1 2 60 H+L 7 X X X
Crouching Fierce 16 1 22 -7 -5 -3 90 H+L 5 X X X
Neutral Jumping Jab 5 5 - - - - 30 H 7 X X X
Neutral Jumping Strong 8 1 - - - - 70 H 11 X X X
Jumping Jab 4 13 - - - - 40 H 7 X X X
Jumping Strong 9 1 - - - - 80 H 11 X X X
Jumping Fierce 13 1 - - - - 100 H 15 X X X
Short 4 1 9 1 1 1 40 H+L 5 X O O
Forward 9 1 14 -1 0 1 70 H+L 3 X X X
Roundhouse 18 1 24 -8 -6 -4 110 H 13 X X X
Back + Short 3 1 7 3 3 3 45 H+L 7 O O O
Back + Forward 5 1 10 3 4 5 80 H 13 X O O
Back + Roundhouse 12 1 16 10 12 14 140 H 17 X X X
Crouching Short 6 1 8 2 2 2 35 L 3 X O O
Crouching Forward 12 1 17 -5 -4 -3 60 L 3 X X X
Crouching Roundhouse 13 1 27 -12 Down Down 100 L 3 X X X
Jumping Short 2 14 - - - - 30 H 5 X X X
Jumping Forward 10 3 - - - - 70 H 9 X X X
Jumping Roundhouse 15 3 - - - - 120 H 13 X X X
Down Back + Fierce 9 1 14 2 - - 140 H+L 11 X X X
Drill Short 9 - - - - - 50+15 H+L 3+3 X X X
Drill Forward 9 - - - - - 60+20 H+L 3+3 X X X
Drill RH 9 - - - - - 80+20 H+L 5+5 X X X
Throw 2 1 21 - - - 120 - 13 X X X
Back + Throw 2 1 21 - - - 100 - 19 X X X
Reverse Throw 2 1 21 - - - 200 - 11 X X X
Universal Overhead 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9 40 H 3 X X X
Taunt 22 3*1 23 - - - 5x2 H+L 0 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Electric Shock (Jab) DPM + Jab 6 1 16 - 60 H 9 O
- - 3 1 16 -10 60 H 5 O
Electric Shock (Strong) DPM + Strong 8 1 - - 60 H 9 O
- - 3*3 1*1 33 -26 60 H 5 O
Electric Shock (Fierce) DPM + Fierce 10 1 - - 60 H 9 O
- - - 1x3 35 -24 60 H 5 O
Snake Fang (Short) HCF + Short 12 1 28 -15 140 - 11 X
Snake Fang (Forward) HCF + Forward 12 1 30 -17 150 - 13 X
Snake Fang (RH) HCF + RH 12 1 32 -19 160 - 15 X
Spinning Punch (Jab) HCF + Jab 6*8 3*3 13 1 50+70 H 7+5 X+O
Spinning Punch (Strong) HCF + Strong 10*10 2*3 18 -4 50+80 H 7+5 X+O
Spinning Punch (Fierce) HCF + Fierce 17*13 3*2 - -18 50+50 H 7+7 X
- - 10 3 19 - 80(50) H 5 O
Spinning Punch (EX) HCF + 2 Punches 8*10*8 3*2*2 - -9 50+50+50 H 3+3+3 X
- 8*9 2*3 23 - 50+50 H 3+3 X+O
Flying Viper (Jab) QCB + Jab 26 4 17 -3 120 H 11 X
Flying Viper (Strong) QCB + Strong 26 5 15 -2 140 H 11 X
Flying Viper (Fierce) QCB + Fierce 28 6 14 -2 160 H 11 X
Flying Viper (EX) QCB + 2 Punches 24 4*3 10 2 80+120 H 11+3 X
Raging Cobra (Short) QCB + Short 23 3 17 -6 130 H 7 X
Raging Cobra (Forward) QCB + Forward 25 3 17 -6 150 H 9 X
Raging Cobra (RH) QCB + RH 27 3 17 -6 170 H 11 X
Raging Cobra (EX) QCB + 2 Kicks 25 1*1 17 -3 100+110 H 11+3 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Magnetic Storm QCF x 2 + Punch 2 3 - - 160 H+L 0
2-3 - - 2*2 - - 30+40 H+L 0
- - - 2*2 - - 40+40 H+L 0
- - - 7 22 -12 20 H+L 0
Slam Dance QCF x 2 + Punch 3 5 8 - - - -
- - - - - - 120+120 - 7+7
- - - - - - 260 - 7
Electric Snake QCF x 2 + Punch 4*8*10 1*1*1 39 -11 100+100+150 L 9+9+9