Move list for Oro
NOTES
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FRAME DATA (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
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Move Name |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Hit Advantage |
Crouching Hit Advantage |
Damage |
Parry |
Stun |
Chains into itself |
Special Cancel |
Super Cancel |
Jab |
2 |
1 |
5 |
5 |
5 |
5 |
35 |
H+L |
3 |
X |
O |
O |
Strong |
5 |
1*1 |
16 |
-4 |
Down |
Down |
40+40 |
H |
5+5 |
X |
O+O |
O+O |
Far Jab |
4 |
1 |
10 |
0 |
0 |
0 |
30 |
H+L |
3 |
X |
X |
X |
Far Strong |
8 |
3 |
12 |
-2 |
-1 |
0 |
80 |
H |
11 |
X |
X |
X |
Fierce |
17 |
1*1 |
19 |
-5 |
-3 |
-1 |
60+80 |
H |
7+7 |
X |
X |
X |
Crouching Jab |
4 |
1 |
9 |
1 |
1 |
1 |
30 |
H+L |
3 |
O |
O |
O |
Crouching Strong |
7 |
5 |
12 |
-5 |
-4 |
-3 |
65 |
H+L |
3 |
X |
O |
O |
Crouching Fierce |
6 |
3 |
18 |
-2 |
0 |
0 |
120 |
H+L |
11 |
X |
X |
O |
Neutral Jumping Jab |
3 |
11 |
- |
- |
- |
- |
60 |
H |
5 |
X |
X |
X |
Neutral Jumping Strong |
5 |
5 |
- |
- |
- |
- |
110 |
H |
9 |
X |
X |
X |
Neutral Jumping Fierce |
7 |
3 |
- |
- |
- |
- |
140 |
H |
13 |
X |
X |
X |
Jumping Jab |
7 |
16 |
- |
- |
- |
- |
60 |
H |
7 |
X |
X |
X |
Jumping Strong |
10 |
7 |
- |
- |
- |
- |
100 |
H |
11 |
X |
X |
X |
Jumping Fierce |
9*5 |
1*1 |
- |
- |
- |
- |
100+40 |
H |
9+9 |
X |
X |
X |
Short |
2 |
1 |
4 |
4 |
4 |
4 |
40 |
H+L |
3 |
X |
O |
O |
Forward |
4 |
2 |
15 |
-5 |
-4 |
-3 |
110 |
H |
11 |
X |
O |
O |
Far Short |
3 |
1 |
8 |
2 |
2 |
2 |
35 |
H+L |
3 |
X |
O |
O |
Far Forward |
8 |
5 |
12 |
-5 |
-4 |
-3 |
100 |
H |
13 |
X |
X |
X |
Roundhouse |
7 |
3 |
17 |
-5 |
-4 |
-3 |
120 |
H |
19 |
X |
X |
X |
Crouching Short |
4 |
1 |
9 |
1 |
1 |
1 |
20 |
L |
3 |
X |
O |
O |
Crouching Forward |
6 |
3 |
11 |
0 |
1 |
2 |
80 |
L |
3 |
X |
O |
O |
Crouching Roundhouse |
10 |
1 |
20 |
-6 |
Down |
Down |
100 |
L |
3 |
X |
X |
X |
Neutral Jumping Short |
2 |
9 |
- |
- |
- |
- |
60 |
H |
7 |
X |
X |
X |
Neutral Jumping Forward |
4 |
7 |
- |
- |
- |
- |
110 |
H |
11 |
X |
X |
X |
Neutral Jumping Roundhouse |
5 |
4 |
- |
- |
- |
- |
140 |
H |
15 |
X |
X |
X |
Jumping Short |
3 |
12 |
- |
- |
- |
- |
60 |
H |
5 |
X |
X |
X |
Jumping Forward |
3 |
5 |
- |
- |
- |
- |
100 |
H |
9 |
X |
X |
X |
Jumping Roundhouse |
5 |
2 |
- |
- |
- |
- |
120 |
H |
13 |
X |
X |
X |
Towards + Strong |
8 |
1 |
- |
-5 |
- |
- |
90 |
H |
13 |
X |
X |
X |
Throw |
2 |
1 |
21 |
- |
- |
- |
30x6 |
- |
5x6 |
X |
X |
X |
Back + Throw |
2 |
1 |
21 |
- |
- |
- |
120 |
- |
15 |
X |
X |
X |
Air Throw |
6 |
1 |
- |
- |
- |
- |
180 |
- |
15 |
X |
X |
X |
Universal Overhead |
16 ~ 25 |
9 |
5 |
-5 ~ +7 |
0 ~ +8 |
+1 ~ +9 |
40 |
H |
3 |
X |
X |
X |
Move Name |
Motion |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Damage |
Parry |
Stun |
Super Cancel |
Human Pillar Driver (Jab) |
HCB + Jab |
9 |
1 |
29 |
-15 |
40+40+70 |
- |
7+7+9 |
X |
Human Pillar Driver (Strong) |
HCB + Strong |
10 |
1 |
29 |
-15 |
50+50+70 |
- |
7+7+9 |
X |
Human Pillar Driver (Fierce) |
HCB + Fierce |
11 |
1 |
29 |
-15 |
60+60+70 |
- |
7+7+9 |
X |
Oniyama (Jab) |
Hold D...U + Jab |
6 |
9 |
29 |
-22 |
140(80(40)) |
H+L |
15(3) |
O |
Oniyama (Strong) |
Hold D...U + Strong |
6 |
16 |
30 |
-30 |
160(100(40)) |
H+L |
15(3) |
O |
Oniyama (Fierce) |
Hold D...U + Fierce |
7 |
1*1 |
- |
- |
120+60 |
H+L |
19+3 |
O |
3rd hit |
- |
- |
1 |
- |
- |
-60 |
H+L |
3 |
X |
4th hit |
- |
- |
19 |
33 |
-38 |
40 |
H+L |
3 |
X |
Oniyama (EX) |
Hold D...U + 2 Punches |
5 |
2*1 |
- |
- |
70+60 |
H+L |
15+3 |
O |
3rd hit |
- |
- |
1 |
- |
- |
60 |
H+L |
3 |
X |
4th hit |
- |
- |
19 |
43 |
-48 |
30 |
H+L |
3 |
X |
Sun Disk Palm (Jab) |
Hold B...F + Jab |
15 |
1 |
27 |
-6 |
50 |
H |
7 |
O |
Sun Disk Palm (Strong) |
Hold B...F + Strong |
15 |
1 |
25 |
-4 |
50 |
H |
7 |
O |
Sun Disk Palm (Fierce) |
Hold B...F + Fierce |
13 |
1 |
23 |
-2 |
60 |
H |
11 |
O |
Sun Disk Palm (EX Low) |
Hold B...F + 2 Punches |
15 |
1 |
27 |
1 |
50+50 |
H |
7+7 |
O |
Sun Disk Palm (EX High) |
Hold B...F + 2 Punches |
20 |
1 |
37 |
1 |
50+50 |
H |
7+7 |
O |
Jinchu Nobori (Short) |
QCF + Short |
27*4 |
2*2 |
13 |
- |
50+50 |
H |
5+5 |
X |
Jinchu Nobori (Forward) |
QCF + Forward |
31*4 |
2*2 |
13 |
- |
60+60 |
H |
5+5 |
X |
Jinchu Nobori (RH) |
QCF + RH |
35*4 |
2*2 |
13 |
- |
70+60 |
H |
5+5 |
X |
Jinchu Nobori (EX) |
QCF + 2 Kicks |
31*3*2 |
5*2*2 |
13 |
- |
65+65+75 |
H |
5+5+5 |
X |
Air Jinchu Nobori |
QCF + Kick (Air) |
8*3 |
2*2 |
- |
- |
40+40 |
H |
5+5 |
X |
3 ~ 4 |
- |
3*9 |
1*1 |
- |
- |
20+20 |
H |
0 |
X |
5 ~ 8 |
- |
9 |
1 |
13 |
- |
20 |
H |
0 |
X |
Air Jinchu Nobori (EX) |
QCF + 2 Kicks (Air) |
8*3 |
2*2 |
- |
- |
45+45 |
H |
5+5 |
X |
3 ~ 4 |
- |
3*9 |
1*1 |
- |
- |
25+25 |
H |
0 |
X |
5 ~ 9 |
- |
9 |
1 |
13 |
- |
25 |
H |
0 |
X |
Move Name |
Motion |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Damage |
Parry |
Stun |
Kishin Riki |
QCF x 2 + Punch |
17 |
- |
- |
- |
- |
- |
- |
Ground Grab |
Punch |
5/8/11 |
1 |
18/22/25 |
- |
40x8 |
- |
0 |
- |
- |
- |
- |
- |
- |
180 |
- |
0 |
Air Grab |
Punch (Air) |
5 |
3 |
- |
- |
60x3 |
- |
0 |
- |
- |
- |
- |
- |
- |
170 |
- |
0 |
EX Kishin Riki |
QCF x 2 + 2 Punches |
12 |
1 |
25 |
- |
400 |
- |
0 |
Yagyou Dama |
QCF x 2 + Punch |
30 |
1 |
19 |
27 |
55x4 |
H+L |
3x4 |
EX Yagyou Dama |
QCF x 2 + 2 Punches |
26 |
1 |
37 |
- |
70x12~13 |
H+L |
3x12~13 |
Tengu Stones (Both Versions) |
QCF x 2 + Punch (2) |
17 |
- |
- |
- |
- |
- |
- |
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