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Move list for Oro

Throw
 Kubi-jime Kataguruma Press X + A or 6 + X + A
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 Tomoe Nage Press 4 + X + A
Normal Move
 Kuuchuu Jigoku Guruma In air, 2 + Z when close
In air, +
 Tobi Hiza Y + B
Special Normal
 Mawashi Hiji 6 + Y
 Dan Tobi While jumping, 84 or 86
Special Move
 Niou Riki 63214 + P
-
 Nichirin Shou 4 (2s) 6 + P       EX
 Oni Yanma 2 (2s) 8 + P       EX
 Jinchuu Watari 236 + K       EX
 Hitobashira Nobori In air, 236 + K then tap K rapidly       EX
Super Arts
 Kishin Riki 236236 + P then P to grab ( x1/1)
 Kishin K. Jigoku Guruma 236236 + P grab out of air ( x1/1)
-
 Kishin Tsui 236236 + 2P (max stocks)
 Yagyou Dama 236236 + P (use 3 times) ( x3/3)
 Yagyou Oodama 236236 + 2P (max stocks)
-
 Tengu Ishi 236236 + P ( x1/1)
 Tengu Midare Ishi 236236 + 2P (max stocks)
Target Combo
 Target Combos (close) A , B
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 2 1 5 5 5 5 35 H+L 3 X O O
Strong 5 1*1 16 -4 Down Down 40+40 H 5+5 X O+O O+O
Far Jab 4 1 10 0 0 0 30 H+L 3 X X X
Far Strong 8 3 12 -2 -1 0 80 H 11 X X X
Fierce 17 1*1 19 -5 -3 -1 60+80 H 7+7 X X X
Crouching Jab 4 1 9 1 1 1 30 H+L 3 O O O
Crouching Strong 7 5 12 -5 -4 -3 65 H+L 3 X O O
Crouching Fierce 6 3 18 -2 0 0 120 H+L 11 X X O
Neutral Jumping Jab 3 11 - - - - 60 H 5 X X X
Neutral Jumping Strong 5 5 - - - - 110 H 9 X X X
Neutral Jumping Fierce 7 3 - - - - 140 H 13 X X X
Jumping Jab 7 16 - - - - 60 H 7 X X X
Jumping Strong 10 7 - - - - 100 H 11 X X X
Jumping Fierce 9*5 1*1 - - - - 100+40 H 9+9 X X X
Short 2 1 4 4 4 4 40 H+L 3 X O O
Forward 4 2 15 -5 -4 -3 110 H 11 X O O
Far Short 3 1 8 2 2 2 35 H+L 3 X O O
Far Forward 8 5 12 -5 -4 -3 100 H 13 X X X
Roundhouse 7 3 17 -5 -4 -3 120 H 19 X X X
Crouching Short 4 1 9 1 1 1 20 L 3 X O O
Crouching Forward 6 3 11 0 1 2 80 L 3 X O O
Crouching Roundhouse 10 1 20 -6 Down Down 100 L 3 X X X
Neutral Jumping Short 2 9 - - - - 60 H 7 X X X
Neutral Jumping Forward 4 7 - - - - 110 H 11 X X X
Neutral Jumping Roundhouse 5 4 - - - - 140 H 15 X X X
Jumping Short 3 12 - - - - 60 H 5 X X X
Jumping Forward 3 5 - - - - 100 H 9 X X X
Jumping Roundhouse 5 2 - - - - 120 H 13 X X X
Towards + Strong 8 1 - -5 - - 90 H 13 X X X
Throw 2 1 21 - - - 30x6 - 5x6 X X X
Back + Throw 2 1 21 - - - 120 - 15 X X X
Air Throw 6 1 - - - - 180 - 15 X X X
Universal Overhead 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9 40 H 3 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Human Pillar Driver (Jab) HCB + Jab 9 1 29 -15 40+40+70 - 7+7+9 X
Human Pillar Driver (Strong) HCB + Strong 10 1 29 -15 50+50+70 - 7+7+9 X
Human Pillar Driver (Fierce) HCB + Fierce 11 1 29 -15 60+60+70 - 7+7+9 X
Oniyama (Jab) Hold D...U + Jab 6 9 29 -22 140(80(40)) H+L 15(3) O
Oniyama (Strong) Hold D...U + Strong 6 16 30 -30 160(100(40)) H+L 15(3) O
Oniyama (Fierce) Hold D...U + Fierce 7 1*1 - - 120+60 H+L 19+3 O
3rd hit - - 1 - - -60 H+L 3 X
4th hit - - 19 33 -38 40 H+L 3 X
Oniyama (EX) Hold D...U + 2 Punches 5 2*1 - - 70+60 H+L 15+3 O
3rd hit - - 1 - - 60 H+L 3 X
4th hit - - 19 43 -48 30 H+L 3 X
Sun Disk Palm (Jab) Hold B...F + Jab 15 1 27 -6 50 H 7 O
Sun Disk Palm (Strong) Hold B...F + Strong 15 1 25 -4 50 H 7 O
Sun Disk Palm (Fierce) Hold B...F + Fierce 13 1 23 -2 60 H 11 O
Sun Disk Palm (EX Low) Hold B...F + 2 Punches 15 1 27 1 50+50 H 7+7 O
Sun Disk Palm (EX High) Hold B...F + 2 Punches 20 1 37 1 50+50 H 7+7 O
Jinchu Nobori (Short) QCF + Short 27*4 2*2 13 - 50+50 H 5+5 X
Jinchu Nobori (Forward) QCF + Forward 31*4 2*2 13 - 60+60 H 5+5 X
Jinchu Nobori (RH) QCF + RH 35*4 2*2 13 - 70+60 H 5+5 X
Jinchu Nobori (EX) QCF + 2 Kicks 31*3*2 5*2*2 13 - 65+65+75 H 5+5+5 X
Air Jinchu Nobori QCF + Kick (Air) 8*3 2*2 - - 40+40 H 5+5 X
3 ~ 4 - 3*9 1*1 - - 20+20 H 0 X
5 ~ 8 - 9 1 13 - 20 H 0 X
Air Jinchu Nobori (EX) QCF + 2 Kicks (Air) 8*3 2*2 - - 45+45 H 5+5 X
3 ~ 4 - 3*9 1*1 - - 25+25 H 0 X
5 ~ 9 - 9 1 13 - 25 H 0 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Kishin Riki QCF x 2 + Punch 17 - - - - - -
Ground Grab Punch 5/8/11 1 18/22/25 - 40x8 - 0
- - - - - - 180 - 0
Air Grab Punch (Air) 5 3 - - 60x3 - 0
- - - - - - 170 - 0
EX Kishin Riki QCF x 2 + 2 Punches 12 1 25 - 400 - 0
Yagyou Dama QCF x 2 + Punch 30 1 19 27 55x4 H+L 3x4
EX Yagyou Dama QCF x 2 + 2 Punches 26 1 37 - 70x12~13 H+L 3x12~13
Tengu Stones (Both Versions) QCF x 2 + Punch (2) 17 - - - - - -