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Move list for Q

Throw
 Hokaku Oyobi Shippu o Mochii ta Tsuuda (Kari) Press X + A

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 Hokaku Oyobi Touteki ni yoru Daraku Shougeki 2 + X + A or 6 + X + A
Normal Move
 Shippu ni yoru Ko-Chouyaku Kougeki (Kari) Y + B
Special Normal
 Toubu ni yoru Jouhou Kougeki (Kari) 4 + Y
 Ryouude ni yoru Zenshin Tsuugeki (Kari) 4 + Z
-
 Tentou kara no Toubu Tsuugeki (Kari) 4 + C
 Tentou kara no Kyakubu Tsuugeki (Kari) 1 or 3 + C
Special Move
 Tosshin Touchoubu Dageki (Kari) 4 (2s) 6 + P hold


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 Hokaku Oyobi Tsuukon Dageki (Kari) 63214 + K when close
 Tosshin Toubu Dageki (Kari) 4 (2s) 6 + P       EX
 Tosshin Kashi Dageki (Kari) 4 (2s) 6 + K       EX
-
 Kousokudo Renzoku Dageki (Kari) 214 + P       EX
Super Arts
 Tosshin Oyobi Chishi Renzoku Dageki (Kari) 236236 + P x2
 Fukubu Oyobi Koutoubu e no Tsuuda (Kari) 236236 + P x1
 Bakuhatsu o Tomonau Dageki ya Hokaku (Kari) 236236 + P , then... ( x1)
 Bakuhatsu o Tomonau Dageki ya Hokaku: Dageki ... 236 + P after SA3
 Bakuhatsu o Tomonau Dageki ya Hokaku: Hokaku ... 236 + K after SA3
Target Combo
Link Combos
Combo
 
Add a note      NOTES
ESN @ 2007-10-02 00:31:57
Capture & Deadly Blow (C & DB) is one of the most important Q's weapon but it is also very character dependant.
Here are some combos for all characters.

Props to UltraDavid and his topic "UltraDavid's How-To Q Thread" on SRK.
(Click on a name to display combos that works on him)

 
 
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Necro
Oro
Q
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
 
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 4 3 6 2 2 2 35 H+L 3 O O O
Far Jab 6 3 4 4 4 4 30 H+L 3 O X X
Strong 12 4 19 -2 0 2 90 H 9 X X X
Fierce 18 15 23 -23 Down Down 130 H 15 X X X
Crouching Jab 5 3 4 4 4 4 20 H+L 3 X X X
Crouching Strong 8 4 13 -2 -1 0 90 H+L 9 X X X
Crouching Fierce 14 1 20 -3 -1 1 120 L 5 X X X
Neutral Jumping Jab 2 40 H 7 X X X
Jumping Jab 2 40 H 7 X X X
Jumping Strong 7 5 100 H 11 X X X
Jumping Fierce 10 7 130 H 15 X X X
Short 4 3 8 2 2 2 40 H+L 3 X X X
Forward 7 1 18 -2 0 2 100 H 3 X O O
Far Forward 8 4 14 -1 1 3 110 H 7 X X X
Roundhouse 20 4 28 -12 -10 -8 150 H 9 X X X
Crouching Short 6 4 8 -2 -2 -2 20 L 3 X X X
Crouching Forward 7 2 14 -3 -2 -1 80 L 3 X X X
Crouching Roundhouse 12 7 33 -25 Down Down 130 L 3 X X X
Jumping Short 4 40 H 7 X X X
Jumping Forward 9 7 90 H 9 X X X
Jumping Roundhouse 17 2 145 H 13 X X X
Back + Strong 8 3 18 -2 100 H 13 X X X
Back + Fierce 13 10 15 -20 120 H 15 X X X
Back + Roundhouse 11 6 35 -26 140 H+L 3 X O O
Neutral Throw 2 1 21 140 - 13 X X X
Throw 2 1 21 110 - 17 X X X
Universal Overhead 16-25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9 40 H 3 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Dashing Head Attack (Jab) Hold B...F+ Jab 13 2 16 -2 120 H 11 O
Dashing Head Attack (Strong) Hold B...F + Strong 15 2 16 -2 140 H 13 O
Dashing Head Attack (Fierce) Hold B...F + Fierce 19 3 16 -3 155 H 15 O
Dashing Head Attack (EX) Hold B...F + 2 Punches 14 2 36 -21 160 H 9 O
Dashing Head Attack (Jab) Hold B...F+ Jab (Hold) 25 2 23 -10 100 H 9 X
Dashing Head Attack (Strong) Hold B...F+ Strong (Hold) 29 2 24 -11 115 H 9 X
Dashing Head Attack (Fierce) Hold B...F+ Fierce (Hold) 33 2 25 -12 130 H 9 X
Dashing Leg Attack (Short) Hold B...F + Short 25 1 29 -13 110 L 3 X
Dashing Leg Attack (Forward) Hold B...F + Forward 28 1 30 -14 125 L 3 X
Dashing Leg Attack (RH) Hold B...F + RH 31 1 31 -15 140 L 3 X
Dashing Leg Attack (EX) Hold B...F + 2 Kicks 27 1 -18 90 L 3 O
2nd hit 2 1 34 80 H 5 X
High Speed Barrage (Jab) QCB + Jab 9 1*1*1 26 -6 50x3 H 3x3 X
High Speed Barrage (Strong) QCB + Strong 8 1*1*1 28 -9 50x3 H 5*3*5 X
High Speed Barrage (Fierce) QCB + Fierce 9 1*1*1 28 -8 50x3 H 5*3*5 X
High Speed Barrage (EX) QCB + 2 Punches 6 1*1*1 30*30*40 H 3*5*5 X
4th hit - 6th hit 1*2*1 40x3 H 5*5*5 X
7th hit 2 36 -23 50 H 5 X
Capture and Deadly Blow (Short) HCB + Short 12 1 42 110 11 X
Capture and Deadly Blow (Forward) HCB + Forward 13 1 44 120 11 X
Capture and Deadly Blow (RH) HCB + RH 14 1 46 130 11 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Critical Combo Attack QCF x 2 + Punch 5*11*11 2*2*2 70x3 H 3x3
4th hit 11 1 70 L 3
5th hit 14 3 31 -19 130 H 3
Deadly Double Combination QCF x 2 + Punch 2 1 38 -25 150 H+L 5
2nd hit 75 1 330 H 17
Total Destruction QCF x 2 + Punch 19
Far Grab QCF + Punch 12 1 39 350 H+L 24
Close Grab QCF + Kick 6 2 59 470 21