Capture & Deadly Blow (C & DB) is one of the most important Q's weapon but it is also very character dependant.
Here are some combos for all characters.
Props to UltraDavid and his topic "UltraDavid's How-To Q Thread" on SRK.
(Click on a name to display combos that works on him)
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Necro
Oro
Q
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
FRAME DATA (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
Normals
Move Name
Start-Up
Hit
Recovery
Blocked Advantage
Hit Advantage
Crouching Hit Advantage
Damage
Parry
Stun
Chains into itself
Special Cancel
Super Cancel
Jab
4
3
6
2
2
2
35
H+L
3
O
O
O
Far Jab
6
3
4
4
4
4
30
H+L
3
O
X
X
Strong
12
4
19
-2
0
2
90
H
9
X
X
X
Fierce
18
15
23
-23
Down
Down
130
H
15
X
X
X
Crouching Jab
5
3
4
4
4
4
20
H+L
3
X
X
X
Crouching Strong
8
4
13
-2
-1
0
90
H+L
9
X
X
X
Crouching Fierce
14
1
20
-3
-1
1
120
L
5
X
X
X
Neutral Jumping Jab
2
40
H
7
X
X
X
Jumping Jab
2
40
H
7
X
X
X
Jumping Strong
7
5
100
H
11
X
X
X
Jumping Fierce
10
7
130
H
15
X
X
X
Short
4
3
8
2
2
2
40
H+L
3
X
X
X
Forward
7
1
18
-2
0
2
100
H
3
X
O
O
Far Forward
8
4
14
-1
1
3
110
H
7
X
X
X
Roundhouse
20
4
28
-12
-10
-8
150
H
9
X
X
X
Crouching Short
6
4
8
-2
-2
-2
20
L
3
X
X
X
Crouching Forward
7
2
14
-3
-2
-1
80
L
3
X
X
X
Crouching Roundhouse
12
7
33
-25
Down
Down
130
L
3
X
X
X
Jumping Short
4
40
H
7
X
X
X
Jumping Forward
9
7
90
H
9
X
X
X
Jumping Roundhouse
17
2
145
H
13
X
X
X
Back + Strong
8
3
18
-2
100
H
13
X
X
X
Back + Fierce
13
10
15
-20
120
H
15
X
X
X
Back + Roundhouse
11
6
35
-26
140
H+L
3
X
O
O
Neutral Throw
2
1
21
140
-
13
X
X
X
Throw
2
1
21
110
-
17
X
X
X
Universal Overhead
16-25
9
5
-5 ~ +7
0 ~ +8
+1 ~ +9
40
H
3
X
X
X
Specials
Move Name
Motion
Start-Up
Hit
Recovery
Blocked Advantage
Damage
Parry
Stun
Super Cancel
Dashing Head Attack (Jab)
Hold B...F+ Jab
13
2
16
-2
120
H
11
O
Dashing Head Attack (Strong)
Hold B...F + Strong
15
2
16
-2
140
H
13
O
Dashing Head Attack (Fierce)
Hold B...F + Fierce
19
3
16
-3
155
H
15
O
Dashing Head Attack (EX)
Hold B...F + 2 Punches
14
2
36
-21
160
H
9
O
Dashing Head Attack (Jab)
Hold B...F+ Jab (Hold)
25
2
23
-10
100
H
9
X
Dashing Head Attack (Strong)
Hold B...F+ Strong (Hold)
29
2
24
-11
115
H
9
X
Dashing Head Attack (Fierce)
Hold B...F+ Fierce (Hold)
33
2
25
-12
130
H
9
X
Dashing Leg Attack (Short)
Hold B...F + Short
25
1
29
-13
110
L
3
X
Dashing Leg Attack (Forward)
Hold B...F + Forward
28
1
30
-14
125
L
3
X
Dashing Leg Attack (RH)
Hold B...F + RH
31
1
31
-15
140
L
3
X
Dashing Leg Attack (EX)
Hold B...F + 2 Kicks
27
1
-18
90
L
3
O
2nd hit
2
1
34
80
H
5
X
High Speed Barrage (Jab)
QCB + Jab
9
1*1*1
26
-6
50x3
H
3x3
X
High Speed Barrage (Strong)
QCB + Strong
8
1*1*1
28
-9
50x3
H
5*3*5
X
High Speed Barrage (Fierce)
QCB + Fierce
9
1*1*1
28
-8
50x3
H
5*3*5
X
High Speed Barrage (EX)
QCB + 2 Punches
6
1*1*1
30*30*40
H
3*5*5
X
4th hit - 6th hit
1*2*1
40x3
H
5*5*5
X
7th hit
2
36
-23
50
H
5
X
Capture and Deadly Blow (Short)
HCB + Short
12
1
42
110
11
X
Capture and Deadly Blow (Forward)
HCB + Forward
13
1
44
120
11
X
Capture and Deadly Blow (RH)
HCB + RH
14
1
46
130
11
X
Supers
Move Name
Motion
Start-Up
Hit
Recovery
Blocked Advantage
Damage
Parry
Stun
Critical Combo Attack
QCF x 2 + Punch
5*11*11
2*2*2
70x3
H
3x3
4th hit
11
1
70
L
3
5th hit
14
3
31
-19
130
H
3
Deadly Double Combination
QCF x 2 + Punch
2
1
38
-25
150
H+L
5
2nd hit
75
1
330
H
17
Total Destruction
QCF x 2 + Punch
19
Far Grab
QCF + Punch
12
1
39
350
H+L
24
Close Grab
QCF + Kick
6
2
59
470
21
v1.01
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All pages created by ESN. All frames datas from www.karathrow.com.