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Move list for Remy

Throw
 Nemuri wo Midasu Contour 2 + X + A or 6 + X + A
 Valse no you ni Kuruoshiku Press X + A
Normal Move
 Izanai no Vague Y + B
-
Special Normal
 Amari ni Muku na Aiguille 6 + B
-
Special Move
 Tsumetaku Aoi Regret 214 + K       EX
 Ma Cherie no Hiai 2 (2s) 8 + K       EX
 Vertu no Zankou: Haute 4 (2s) 6 + P       EX
-
 Vertu no Zankou: Basse 4 (2s) 6 + K       EX
Super Arts
 Hunnu no Supernova 236236 + P x2
-
 Vierge ni Ansoku O 236236 + K x2
 Shoushin no Nocturne 236236 + K x1
-
Target Combo
 Target Combos close standing B , C
-close standing
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 4 3 4 3 3 3 30 H+L 3 O O O
Strong 7 4 8 1 2 3 70 H 7 X O O
Fierce 6 6 8 1 3 5 120 H(H+L) 9(5) X O O
Far Jab 4 3 3 4 4 4 20 H+L 3 O X X
Far Strong 7 2 12 1 2 3 60 H 9 X X X
Far Fierce 10 4 18 -2 0 2 110 H 7 X X X
Crouching Jab 5 1 7 2 2 2 20 H+L 3 O O O
Crouching Strong 5 4 11 -2 -1 0 55 H+L 5 X O O
Crouching Fierce 9 4 18 -5 Down Down 100 H+L 9 X X X
Jumping Jab 4 19 40 H 7 X X X
Jumping Strong 5 13 70 H 11 X X X
Jumping Fierce 9 4 125 H 15 X X X
Short 2 4 7 0 0 0 35 H+L 5 X O O
Forward 4 5 11 1 3 5 90 H 9 X O O
Roundhouse 8 1*4 13 3 5 7 80+60 H 7+9 X O+X O+X
Far Short 3 4 4 2 2 2 30 H+L 3 X X X
Far Forward 8 4 14 -3 -2 -1 80 H 7 X O O
Far Roundhouse 10 2 23 -9 -7 -5 130 H 11 X X X
Crouching Short 3 3 7 0 0 0 30 L 3 X X X
Crouching Forward 8 4 18 -9 -8 -7 60 L 3 X X X
Crouching Roundhouse 9 1*4 21 -11 Down Down 100+110 L 3+3 X X X
Jumping Short 4 13 50 H 5 X X X
Jumping Forward 6 3 90 H 9 X X X
Jumping Roundhouse 10 3 120 H 13 X X X
Towards + Forward 18 2 20 -7 80 H 3 X X X
Neutral Throw 2 1 21 30+20+70 3+3+9 X X X
Throw 2 1 21 130 5 X X X
Universal Overhead 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9 40 H 3 X X X
Taunt 130 0 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Light of Virtue (Jab) Hold B...F + Jab 9 1 22 5 60 H 3 O
Light of Virtue (Strong) Hold B...F + Strong 10 1 22 5 60 H 3 O
Light of Virtue (Fierce) Hold B...F + Fierce 11 1 22 5 60 H 3 O
Light of Virtue (EX High) Hold B...F + 2 Punches 8 1 23 4 60 H 3 O
Light of Virtue (EX Low) Hold B...F + 2 Punches 9 1 23 4 60 H+L 3 O
Light of Virtue (Short) Hold B...F + Short 11 1 26 1 60 H 3 O
Light of Virtue (Forward) Hold B...F + Forward 12 1 26 1 60 H 3 O
Light of Virtue (RH) Hold B...F + RH 13 1 26 1 60 H 3 O
Light of Virtue (EX High) Hold B...F + 2 Kicks 9 1 27 0 60 H 3 O
Light of Virtue (EX Low) Hold B...F + 2 Kicks 8 1 27 0 60 H+L 3 O
Rising Rage Flash (Short) Hold D...U + Short 3 2 32 -17 120 H+L 9 X
Rising Rage Flash (Forward) Hold D...U + Forward 4 2 39 -23 130 H+L 7 X
Rising Rage Flash (RH) Hold D...U + RH 5 3 44 -26 140 H+L 7 X
Rising Rage Flash (EX) Hold D...U + 2 Kicks 6 3 41 -21 120+70 H+L 7+7 O+X
Cold Blue Kick (Short) QCB + Short 17 9 10 -4 120 H 7 X
Cold Blue Kick (Forward) QCB + Forward 18 9 10 -4 120 H 7 X
Cold Blue Kick (RH) QCB + RH 19 11 10 -6 120 H 7 X
Cold Blue Kick (EX) QCB + 2 Kicks 18 8 10 -2 90+70 H 7+5 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Light of Justice QCF x 2 + Punch 2 1x7 24 3 55x7 H 3x7
Supreme Rising Rage Flash QCF x 2 + Kick 1 1 100 H+L 9
1 40 H+L 0
1 40 H+L 0
16 1 60 H+L 7
1 30 H+L 0
1 30 H+L 0
20 1 40 H+L 0
1 40 H+L 0
1 40 H+L 0
3 53 -29 80 H+L 0
Blue Nocturne QCF x 2 + Kick 1
2~23 2 80
10 3 60
11 2 60
9 1 60
7 1 60 H
7 2 60 H
15 3 39 190 H