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Move list for Twelve

Throw
 H.U.G. Press X + A
 F.L.G. 6 + X + A
 T.R.W. 4 + X + A
Normal Move
 J.S.P. Y + B
Special Normal
 Kokkuu In air 22 or 66
 Kabe Haritsuki Press 6 into a wall during Kokkuu
 B.M.K. 6 + B (cancelable)
Special Move
 N.D.L. 236 + P       EX
 A.X.E. In air 214 + P       EX
 D.R.A. In air 214 + K       EX
Super Arts
 X.N.D.L. 236236 + P x2
 X.F.L.A.T. In air 236236 + K x2
 X.C.O.P.Y. 236236 + P x1
Target Combo
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 3 2 7 1 1 1 30 H+L 3 X O O
Strong 6 3 12 -2 -1 0 70 H 11 X O O
Far Strong 9 3 13 -2 -1 0 65 H 9 X X X
Fierce 12 3 17 -3 -1 1 110 H 15 X X X
Crouching Jab 3 1 5 4 4 4 30 H+L 3 X O O
Crouching Strong 5 1 10 -2 4 5 55 H+L 7 X X X
Crouching Fierce 10 6*5*5 13 -8 -1 1 40x3 H+L 5+3+3 X X X
Neutral Jumping Jab 3 12 30 H 7 X X X
Jumping Jab 4 13 40 H 7 X X X
Jumping Strong 5 10 70 H 11 X X X
Jumping Fierce 12 1 120 H 15 X X X
Short 3 1 10 -1 -1 -1 40 H+L 3 X O O
Forward 6 5 13 -4 -1 0 70 H+L 11 X X O
Roundhouse 17 2 25 -11 -1 1 100 H 13 X X X
Crouching Short 3 3 8 1 1 1 40 L 3 X O O
Crouching Forward 8 1 14 -2 -1 0 60 L 3 X X X
Crouching Roundhouse 13 1*1*1 25 -11 Down Down 90 L 3 X X X
Jumping Short 2 19 40 H 5 X X X
Jumping Forward 9 3 70 H 9 X X X
Jumping Roundhouse 14 5 120 H 13 X X X
Back + Forward 7 2 14 -2 80 H+L 11 X O O
Neutral Throw 2 1 21 25x6 5x6 X X X
Throw 2 1 21 120 11 X X X
Universal Overhead 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9 120 H 11 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

N.D.L. (Jab) QCF + Jab 15 14 14 -5 60 H+L 3 X
N.D.L. (Strong) QCF + Strong 15 16 16 -9 60 H+L 3 X
N.D.L. (Fierce) QCF + Fierce 16 20 20 -13 60 H+L 3 X
N.D.L. (EX) QCF + 2 Punches 14 15 15 0 50+30 H+L 3+3 X
A.X.E. (Jab) QCB + Jab 6 2*6 16 -5 30+30 H 5+3 O+X
A.X.E. (Strong) QCB + Strong 10 2*2*3 40+35+35 H 5+3+3 O+X+X
2 17 -6 35 H 3 X
A.X.E. (Fierce) QCB + Fierce 14 2*2*3 50+40+40 H 5+3+3 O+X+X
2*2* 18 -7 40+40 H 3+3 X
A.X.E. (EX) QCB + 2 Punches 8 2*2*3 60+40+40 H 5+3+3 O+X+X
2*2*3 15 -4 40+40+40 H 3+3+3 X
Air A.X.E. (Jab) QCB + Jab (Air) 9 2*2*3 15 30+25+25 H 5+3+3 X
Air A.X.E. (Strong) QCB + Strong (Air) 11 2*2*3 40+30+30 H 5+3+3 X
2 15 30 H 3 X
Air A.X.E. (Fierce) QCB + Fierce (Air) 13 2*2*3 50+35+35 H 5+3+3 X
2*2 15 35+35 H 3+3 X
Air A.X.E. (EX) QCB + 2 Punches (Air) 6 2*2*3 60+35+35 H 5+3+3 X
2*2*3 15 35+35+35 H 3+3+3 X
D.R.A. (Short) QCB + Short (Air) 14 - 110 H 5 X
D.R.A. (Forward) QCB + Forward (Air) 14 - 110 H 5 X
D.R.A. (RH) QCB + RH (Air) 14 - 110 H 5 X
D.R.A. (EX) QCB + 2 Kicks (Air) 6 - 20 70+50 H 5+5 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

X.N.D.L. QCF x 2 + Punch 4 32 33 -31 60(x3 ~ 8) H+L 3(x3 ~ 8)
X.F.L.A.T. (Air) QCF x 2 + Kick 2 49 -26 30 H 5
X.F.L.A.T. (Air hit) (Air) QCF x 2 + Kick 2 49 30 H 5
X.C.O.P.Y. QCF x 2 + Punch 34 2
X.C.O.P.Y. QCF x 2 + Punch 12 2