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Move list for Yun

Throw
 Hiza Geri Press X + A
-
 Monkey Flip 2 + X + A or 6 + X + A
Normal Move
 Gekihou Sui Y + B
Special Normal
 Senpuu Kyaku 6 + B
 Raigeki Shuu In air 3 + K
-
 Dakai 6 + Z
-
Special Move
 Kobokushi 214 + P or 214 + 2P to fake
 Zenpou Tenshin 63214 + K when close
 Nishou Kyaku 623 + K       EX
 Tetsuzan Kou 623 + P       EX
 Zesshou Hohou 236 + P       EX
-

Super Arts
 Youhou 236236 + P x1
 Sourai Rengeki 236236 + P x3
-
 Genei Jin 236236 + P x1
-
Target Combo
 Target Combos jumping X , jumping 6 + Z
 Target Combos 2 + Y , 2 + Z
 Target Combos 2 + C , C
 Target Combos Y , Z , 4 + Z (super cancelable)
 Target Combos Close X , A , far Y (cancelable)
Link Combos
 Link Combos 2 + Z , Youhou or Sourai Rengeki
 Link Combos Close standing Y , far Y (cancelable)
 Link Combos 2 + Y , Y (cancelable)
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 3 1 6 4 4 4 20 H+L 3 O O O
Strong 4 2 7 6 7 8 60 H 5 X O O
Fierce 6 2*2 13 -2 -1 0 40+60 H 7+7 X O+X O+X
Far Jab 4 1 9 1 1 1 20 H+L 3 O O O
Far Strong 5 3 12 -3 -2 -1 50 H 5 X X X
Far Fierce 9 1 23 -5 -3 -1 130 H 15 X X X
Crouching Jab 4 1 6 4 4 4 20 H+L 3 O O O
Crouching Strong 4 4 6 5 6 7 70 H+L 5 X O O
Crouching Fierce 5*6 1*2 15 1 3 5 30+80 H+L 3+5 X X X
Neutral Jumping Fierce 8 4 - - - - 120 H 15 X X X
Jumping Jab 2 - - - - - 40 H 7 X X X
Jumping Strong 3 5 - - - - 80 H 9 X X X
Jumping Fierce 5 3 - - - - 100 H 13 X X X
Short 3 2 6 2 2 2 35 H+L 3 X O O
Forward 7 3 15 -2 Down Down 80 H 9 X X X
Far Forward 9 2 15 -4 -3 -2 80 H 9 X X X
Roundhouse 14 3 22 -5 Down Down 100 H 11 X X X
Crouching Short 4 1 8 2 2 2 30 L 3 O O O
Crouching Forward 6 2 8 -1 0 1 50 L 3 X O O
Crouching Roundhouse 13 1 19 -5 Down Down 90 L 3 X X X
Jumping Short 3 11 - - - - 40 H 5 X X X
Jumping Forward 6 6 - - - - 70 H 9 X X X
Jumping Roundhouse 7 4 - - - - 90 H 13 X X X
Towards + Forward 19 5 8 -1 - - 80 H 11 X X X
Towards + Fierce 17 4 19 -7 - - 140 H 17 X X X
Dive Kicks 6*8*6 - - - - - 70 H 7 X X X
Neutral Throw 2 1 21 - - - 40x6 - 5x6 X X X
Throw 2 1 21 - - - 120 - 9 X X X
Universal Overhead 16 ~ 24 8 6 -5 ~ +2 0 ~ +8 +1 ~ +9 40 H 3 X X X
Taunt 29 5 28 - - - 5 H+L - X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Tetsu Zankou (Jab) DPM + Jab 14 5 13 -1 110 H+L 9 O
Tetsu Zankou (Strong) DPM + Strong 18 5 15 -3 125 H+L 9 O
Tetsu Zankou (Fierce) DPM + Fierce 22 5 17 -5 140 H+L 9 O
Tetsu Zankou (EX) DPM + 2 Punches 10 6*5 19 -7 80+80 H+L 9+5 O
Zesshou Hohou (Jab) QCF + Jab 7 4 22 -11 100 H+L 9(5) X
Zesshou Hohou (Strong) QCF + Strong 10 10 16 -11 110 H+L 9(5) X
Zesshou Hohou (Fierce) QCF + Fierce 13 14 12 -11 120 H+L 9(5) X
Zesshou Hohou (EX) QCF + 2 Punches 13 8*5 12 -2 60+120 H 7+5 X
Nishou Kyaku (Short) DPM + Short 4 1*3 25 -25 80+50 H+L 7+5 X
Nishou Kyaku (Forward) DPM + Forward 6 1*3 26 -26 80+60 H+L 7+5 X
Nishou Kyaku (RH) DPM + RH 8 1*3 28 -28 80+70 H+L 7+5 X
Nishou Kyaku (EX) DPM + 2 Kicks 4 1*3 29 -28 80+90 H+L 9+5 X
Kobokushi QCB + Punch 24 9 4 0 180(140) H+L 23(17) O
Zenpou Tenshin HCB + Kick 7 1 26 - 0 - - X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

You Hou QCF x 2 + Punch 1 9 - - 60 H 7
2 - 10 2 - - 120 H 9
3 - 45 2 36 -27 230 H 9
Sourai Rengeki QCF x 2 + Punch 3 2 - - 70 H 3
2 - 14 1 - - 70 H 0
3 - 12 2 - - 50 H 5
4 - 10 2 - - 50 H 0
5-6 - 16*8 3*1 33 -27 40+40 - 3+3
Genei Jin QCF x 2 + Punch 1 - - - - - -


Genei Jin Normals (Not verified)

Move Name

Start-Up

Hit

Recovery

Damage

Parry

Chains into itself

Special Cancel

Jab 3 1 2 20 H+L O O
Strong 4 1 4 40 H X O
Fierce 7 1*1 1 40+40 H X O+O
Far Jab 4 1 2 20 H+L O O
Far Strong 4 2 2 40 H X X
Far Fierce 7 1 4 60 H X X
Crouching Jab 3 1 1 20 H+L O O
Crouching Strong 4 1 1 40 H+L X O
Crouching Fierce 5*7 1*1 15 50+40 H+L X X
Neutral Jumping Fierce 9 4 - 120 H X X
Jumping Jab 3 - - 40 H X X
Jumping Strong 4 5 - 80 H X X
Jumping Fierce 6 3 - 100 H X X
Short 4 1 1 30 H+L X O
Forward 6 8 1 30 H X X
Far Forward 7 1 7 40 H X X
Roundhouse 9 5 5 50 H X X
Crouching Short 3 1 1 20 L O O
Crouching Forward 4 1 4 30 L X O
Crouching Roundhouse 9 1 9 50 L X X
Jumping Short 5 11 - 40 H X X
Jumping Forward 7 6 - 70 H X X
Jumping Roundhouse 6 4 - 90 H X X
Towards + Forward 14 8 8 80 H X X
Towards + Fierce 10 2 8 60 H X X
Dive Kicks 7*7*7 - - 70 H X X
Neutral Throw 3 1 21 40x6 - X X
Throw 3 1 21 120 - X X
Universal Overhead 16 ~ 24 8 6 40 H X X
Taunt 29 5 28 5 H+L X X


Genei Jin Specials (Not verified)

Move Name

Motion

Start-Up

Hit

Recovery

Damage

Parry

Tetsu Zankou (Jab) DPM + Jab 8 3*4 8 40+40 H+L
Tetsu Zankou (Strong) DPM + Strong 9 4*4 10 40+60 H+L
Tetsu Zankou (Fierce) DPM + Fierce 11 6*4 12 40+60 H+L
Zesshou Hohou QCF + Jab 8 5*5*2 7 40+30+30 H+L
Nishou Kyaku (Short) DPM + Short 7*7 1*1 20 40+40 H+L
Nishou Kyaku (Forward) DPM + Forward 7*7 1*1 21 40+40 H+L
Nishou Kyaku (RH) DPM + RH 7*7 1*1 22 40+40 H+L
Kobokushi QCB + Punch 11 5 1 120 H+L
Zenpou Tenshin HCB + Kick 6 1 26 0 -