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Move list for Hugo

Throw
 Neck Hanging Three Press X + A
 Body Slam 2 + X + A or 6 + X + A
Normal Move
 Knee Attack Y + B
-
 Body Press In air 2 + Z
 Drop Kick 4 + C or 6 + C
 Elbow Press Z while standing close
Special Normal
Special Move
 Ultra Throw 63214 + K when close
 Moonsault Press 632147896 + P close
 Meat Squasher 632147896 + K
 Shootdown Backbreaker 623 + K
 Giant Palm Bomber 214 + P       EX
 Monster Lariat 236 + K       EX
Super Arts
 Gigas Breaker 63214789632147896 + P when close (x1)
-
 Megaton Press 236236 + K x2
-
 Hammer Mountain 236236 + P (hold P to delay) (x2)
Target Combo
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 4 3 8 -1 -1 -1 35 H+L 5 O X X
Strong 10 6 12 -5 0 1 120 H 13 X X X
Fierce 16 6 15 -3 -1 1 170 H 21 X X X
Crouching Jab 4 2 8 -1 -1 -1 30 H+L 3 O O O
Crouching Strong 7 4 12 -2 -1 0 90 H+L 3 X X X
Crouching Fierce 13 9 37 -29 Down Down 110 H+L 13 X X X
Jumping Jab 3 10 - - - - 40 H 9 X X X
Jumping Strong 7 7 - - - - 100 H 13 X X X
Jumping Fierce 13 4 - - - - 150 H 17 X X X
Short 5 3 9 1 1 1 50 H+L 3 X O O
Forward 9 1*3 23 -4 1 3 70+50 H 9+5 X X X
Roundhouse 21 7 28 -13 3 3 150 H 19 X X X
Crouching Short 3 2 7 2 2 2 40 L 3 X O O
Crouching Forward 8 4 17 -5 Down Down 100 L 3 X X X
Crouching Roundhouse 11 22 - -43 Down Down 170 H+L 13 X X X
Jumping Short 3 15 - - - - 60 H 7 X X X
Jumping Forward 5 6 - - - - 100 H 11 X X X
Jumping Roundhouse 11 6 - - - - 130 H 15 X X X
Towards + Fierce 14 3 33 -14 - - 160 H 21 X X X
Down + Fierce (Air) 9 - - - - - 100 H 17 X X X
Neutral Throw 2 1 21 - - - 30x8 - 5x8 X X X
Throw 2 1 21 - - - 160 - 13 X X X
Universal Overhead 16 ~ 25 9 5 -5 ~ +7 0 ~ +7 +1 ~ +9 40 H 3 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Shootdown Backbreaker (Short) DPM + Short 5 8 30 - 180 - 15 X
Shootdown Backbreaker (Forward) DPM + Forward 17 9 25 - 200 - 15 X
Shootdown Backbreaker (RH) DPM + RH 13 11 29 - 220 - 15 X
Moonsault Press (Jab) 360 + Jab 2 1 36 - 240 - 19 X
Moonsault Press (Strong) 360 + Strong 2 1 36 - 255 - 19 X
Moonsault Press (Fierce) 360 + Fierce 2 1 36 - 280 - 19 X
Meat Squasher (Short) 360 + Short 21 ~ 25 1 30 - 160 - 13 X
Meat Squasher (Forward) 360 + Forward 31 ~ 53 1 33 - 160 - 13 X
Meat Squasher (RH) 360 + RH 44 ~ 68 1 36 - 160 - 13 X
Giant Palm Bomber (Jab) QCB + Jab 17 1 9 11 110 H 15 O
Giant Palm Bomber (Strong) QCB + Strong 19 1 7 16 125 H 17 O
Giant Palm Bomber (Fierce) QCB + Fierce 22 1 6 19 140 H 19 O
Giant Palm Bomber (EX) QCB + 2 Punches 22*2 1*1 - - 20+60 H 3+3 O
- - 2 1 10 10 140 H 9 O
Monster Lariat (Short) QCF + Short 11 4 - -8 150 H 11 X
Monster Lariat (Forward) QCF + Forward 15 4 - -10 160 H 13 X
Monster Lariat (RH) QCF + RH 24 4 - -11 170 H 15 X
Monster Lariat (EX) QCF + 2 Kick 7 ~ 27 5 - -22 140 H 13 X
Ultra Throw (Short) HCB + Short 7 1 36 - 70 - 7 X
Ultra Throw (Forward) HCB + Forward 7 1 36 - 70 - 7 X
Ultra Throw (RH) HCB + RH 7 1 36 - 70 - 7 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Gigas Breaker 720 + Punch 1 1 36 - - - -
1-2 - - - - - 180+180 - 7+7
3 - - - - - 270 - 7
Megaton Press QCF x 2 + Short 3 11 30 - 70 - 11
- - - - - - 380 - 19
- QCF x 2 + Forward 5 15 34 - 70 - 11
- - - - - - 380 - 19
- QCF x 2 + RH 7 19 36 - 70 - 11
- - - - - - 380 - 19
Hammer Frenzy QCF x 2 + Punch 4 4 - - 80 H+L 7
- - 12 2 - - 90 H+L 5
- - 13 5 - - 80 H 5
- - - 1 - - 60 H 5
- - 20 1 47 -29 120 H+L 7