Move list for Ibuki
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Tobizaru
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In air, press + or + + or + +
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Yamitsudzura
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Press + or + + or + +
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Sazan
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+
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Ura Maki Geri
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+
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You Men
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+ (cancelable on first hit)
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Bonshou Geri
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+
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Koube Kudaki
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+
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Maki Geri
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+
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Oiura Ken
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Press during Rasen Chuu
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Souken
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+
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Rasen Chuu
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Press when standing from afar
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Raida
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+ when close
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-
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Tsuiji Goe
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+
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Kasumi Gake
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+
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Tsumuji
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+ then same or + same EX
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Hien
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+ EX
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Kazakiri
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+ EX
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Kubi Ori
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+ EX
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Kunai
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In air + (hold during EX version) EX
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Kasumi Suzaku
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In air + , tap rapidly (x3)
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Yoroi Dooshi
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+ (x1)
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Yami Shigure
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+ x1
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Target Combos
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+ (1 hit), (super jump cancelable)
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Target Combos
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+ (2 hits), + , (super jump cancelable)
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Target Combos
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Close standing , (1 hit), (cancelable on first hit of or on )
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Target Combos
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, ,
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Target Combos
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Close standing , , + , (cancelable on first hit of , can cancel last hit with a high jump)
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Target Combos
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+ , + will not combo
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Target Combos
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standing far , standing far , +
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Target Combos
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, + , (can cancel last hit with a high jump)
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Target Combos
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Jump diagonally , +
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Target Combos
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Jump diagonally , +
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Target Combos
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In air , +
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--Close distance , , , + , , + , + , , + .
You have to time it precisely, and probably you will not active it. It should take 31 hits and should be like this http://www.youtube.com/watch?v=AyRE4POIGqg (2'36'')
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NOTES
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@ 2018-07-24 03:17:29
Anyone can update this shit?
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FRAME DATA (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
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Move Name |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Hit Advantage |
Crouching Hit Advantage |
Damage |
Parry |
Stun |
Chains into itself |
Special Cancel |
Super Cancel |
Jab |
2 |
1 |
5 |
5 |
5 |
5 |
30 |
H+L |
5 |
X |
O |
O |
Strong |
6 |
2 |
6 |
6 |
7 |
8 |
70 |
H |
11 |
X |
O |
O |
Fierce |
9 |
1*4 |
15 |
-3 |
-1 |
1 |
60+70 |
H |
9+7 |
X |
O+X |
O+X |
Far Jab |
2 |
2 |
2 |
6 |
6 |
6 |
25 |
H+L |
5 |
X |
X |
X |
Far Fierce |
13 |
4 |
14 |
-1 |
1 |
3 |
70 |
H |
5 |
X |
X |
X |
Crouching Jab |
3 |
3 |
3 |
5 |
5 |
5 |
20 |
H+L |
3 |
X |
O |
O |
Crouching Strong |
9 |
7 |
9 |
2 |
3 |
4 |
70 |
H+L |
7 |
X |
X |
X |
Crouching Fierce |
8 |
3 |
18 |
-3 |
-1 |
1 |
110 |
H+L |
15 |
X |
X |
X |
Neutral Jumping Jab |
3 |
- |
- |
- |
- |
- |
50 |
H |
7 |
X |
X |
X |
Neutral Jumping Strong |
5 |
7 |
- |
- |
- |
- |
80 |
H |
11 |
X |
X |
X |
Neutral Jumping Fierce |
11 |
5 |
- |
- |
- |
- |
120 |
H |
13 |
X |
X |
X |
Jumping Jab |
3 |
19 |
- |
- |
- |
- |
60 |
H |
5 |
X |
X |
X |
Jumping Strong |
6 |
13 |
- |
- |
- |
- |
80 |
H |
11 |
X |
X |
X |
Jumping Fierce |
11 |
5 |
- |
- |
- |
- |
120 |
H |
13 |
X |
X |
X |
Short |
4 |
4 |
6 |
1 |
1 |
1 |
20 |
H+L |
3 |
X |
X |
X |
Forward |
5 |
4 |
14 |
1 |
2 |
3 |
100 |
H |
11 |
X |
O |
O |
Roundhouse |
5*2 |
1*6 |
22 |
-11 |
0 |
0 |
50+70 |
H |
3+9 |
X |
X |
X |
Far Roundhouse |
9 |
3 |
21 |
-2 |
-1 |
1 |
110 |
H |
13 |
X |
X |
X |
Crouching Short |
5 |
3 |
5 |
3 |
3 |
3 |
20 |
L |
3 |
O |
O |
O |
Crouching Forward |
6 |
5 |
11 |
-2 |
-1 |
0 |
70 |
L |
3 |
X |
X |
X |
Crouching Roundhouse |
10 |
2 |
24 |
-8 |
0 |
0 |
100 |
L |
3 |
X |
X |
X |
Neutral Jumping Short |
4 |
- |
- |
- |
- |
- |
50 |
H |
5 |
X |
X |
X |
Neutral Jumping Forward |
5 |
7 |
- |
- |
- |
- |
70 |
H |
9 |
X |
X |
X |
Neutral Jumping Roundhouse |
10 |
3 |
- |
- |
- |
- |
110 |
H |
13 |
X |
X |
X |
Jumping Short |
3 |
- |
- |
- |
- |
- |
40 |
H |
5 |
X |
X |
X |
Jumping Forward |
7 |
13 |
- |
- |
- |
- |
70 |
H |
9 |
X |
X |
X |
Jumping Roundhouse |
10 |
3 |
- |
- |
- |
- |
110 |
H |
13 |
X |
X |
X |
Back + Strong |
6 |
1*6 |
10 |
-2 |
- |
- |
30+60 |
H |
17 |
X |
O+X |
O+X |
Towards + Short |
5 |
4 |
8 |
-1 |
- |
- |
20 |
H+L |
3 |
O |
X |
X |
Towards + Forward |
27 |
3 |
3 |
9 |
- |
- |
80 |
H |
13 |
X |
X |
X |
Back + Forward |
13 |
2 |
13 |
-2 |
- |
- |
70 |
H |
5 |
X |
X |
X |
Down-Towards + Forward |
6~16 |
11 |
9 |
-16 |
- |
- |
70 |
H |
3 |
X |
X |
X |
Towards + Roundhouse |
12 |
1 |
20 |
-1 |
- |
- |
130 |
H |
17 |
X |
X |
X |
Throw |
2 |
1 |
21 |
- |
- |
- |
120 |
- |
13 |
X |
X |
X |
Universal Overhead |
16 ~ 25 |
10 |
5 |
-5 ~ +7 |
0 ~ +8 |
+1 ~ +9 |
50 |
H |
3 |
X |
X |
X |
Taunt |
15 |
9 |
8 |
- |
- |
- |
0 |
H+L |
7 |
X |
X |
X |
Move Name |
Motion |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Damage |
Parry |
Stun |
Super Cancel |
Kunai (Jab) |
(Air) QCF + Jab |
9 |
1 |
9 |
- |
50 |
H |
3 |
O |
Kunai (Strong) |
(Air) QCF + Strong |
10 |
1 |
11 |
- |
50 |
H |
3 |
O |
Kunai (Fierce) |
(Air) QCF + Fierce |
11 |
1 |
14 |
- |
50 |
H |
3 |
O |
Kunai (EX) |
(Air) QCF + 2 Punches |
8 |
1*1 |
12 |
- |
55+55 |
H |
3 |
O |
Raida (Jab) |
HCB + Jab |
4 |
6 |
28 |
-5 |
160 |
- |
9 |
X |
Raida (Strong) |
HCB + Strong |
5 |
5 |
30 |
-6 |
170 |
- |
11 |
X |
Raida (Fierce) |
HCB + Fierce |
6 |
7 |
32 |
-7 |
180 |
- |
13 |
X |
Hien (Short) |
RDP + Short |
22*4 |
3*2 |
13 |
-31 |
40+75 |
H |
7+9 |
X |
Hien (Forward) |
RDP + Forward |
25*5 |
3*2 |
13 |
-38 |
40+90 |
H |
7+9 |
X |
Hien (RH) |
RDP + RH |
29*5 |
4*2 |
13 |
-35 |
40+110 |
H |
7+9 |
X |
Hien (EX) |
RDP + 2 Kicks |
26*5 |
4*2 |
11 |
-30 |
40+150 |
H |
7+9 |
X |
Kubiori |
QCF + Punch |
14/15/17 |
11/12/14 |
15/18/19 |
-16/-16/-19 |
150 |
L |
15 |
X |
Kubiori (EX) |
QCF + 2 Punches |
15 |
10 |
19 |
-15 |
50+60+90 |
L |
7+7+7 |
X |
Kazekiri (Short) |
DPM + Short |
4 |
1*1 |
- |
- |
40+20 |
H+L |
3+3 |
O |
- |
- |
- |
10 |
26 |
-17 |
60 |
H+L |
5 |
O |
Kazekiri (Forward) |
DPM + Forward |
6 |
1*1 |
- |
- |
50+20 |
H+L |
3+3 |
O |
- |
- |
- |
8 |
29 |
-15 |
75 |
H+L |
7 |
O |
Kazekiri (RH) |
DPM + RH |
8 |
1*1 |
- |
- |
60+20 |
H+L |
3+3 |
O |
- |
- |
- |
1*8 |
29 |
-17 |
20+90 |
H+L |
5+9 |
O |
Kazekiri (EX) |
DPM + 2 Kicks |
4 |
1*1*1 |
- |
- |
60+20+20 |
H+L |
3+3+5 |
O |
- |
- |
- |
8 |
5 |
-21 |
90 |
H+L |
7 |
O |
Tsumuji (Short) |
QCB + Short |
11*15 |
1*1 |
19 |
-4 |
60+50 |
H |
3+3 |
X |
Hold down for 2nd hit |
Hold Down |
20 |
2 |
30 |
- |
50 |
L |
3 |
X |
Tsumuji (Forward) |
QCB + Forward |
13*16*16 |
1*1*1 |
21 |
-2 |
60+50+50 |
H |
3+3+5 |
X |
Hold down for 2nd hit |
Hold Down |
21 |
2 |
30 |
- |
50 |
L |
3 |
X |
Tsumuji (Roundhouse) |
QCB + RH |
14*14*16 |
1*1*1 |
24 |
-8 |
60+50+80 |
H |
3+3+5 |
X+O+X |
Hold down for 2nd hit |
Hold Down |
19 |
2 |
30 |
- |
70 |
L |
3 |
X |
Tsumuji (EX) |
QCB + 2 Kicks |
7 |
1 |
- |
-11 |
50 |
H |
3 |
O |
2 ~ 3 |
- |
10 |
1 |
- |
- |
50 |
H |
5 |
O |
Hold down during 2 ~ 3 |
Hold Down |
15 |
2 |
- |
- |
40 |
L |
3 |
O |
4 |
- |
11 |
1 |
28 |
- |
70 |
H |
3 |
X |
Hold down during 4 |
Hold Down |
16 |
2 |
30 |
- |
60 |
L |
3 |
X |
Kasumi Gake |
QCF + Kick |
- |
20/22/25 |
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- |
- |
- |
- |
X |
Move Name |
Motion |
Start-Up |
Hit |
Recovery |
Blocked Advantage |
Damage |
Parry |
Stun |
Kasumi Suzaku |
(Air) QCF x 2 + Punch |
3 |
(11*2)x2 |
- |
- |
(35x4)x3 |
H |
- |
- |
- |
(12*2~4)x2 |
(1*1)x2 |
- |
- |
35x4(x1~2) |
H |
- |
Yoroi Doushi |
QCF x 2 + Punch |
1 |
1 |
- |
- |
435 |
- |
13 |
Missed grab (Chi Blast) |
- |
12*2 |
1*1 |
- |
- |
20x2 |
H+L |
- |
- |
- |
- |
1 |
- |
- |
40 |
H+L |
- |
- |
- |
2 |
1 |
- |
- |
30 |
H+L |
- |
- |
- |
- |
1 |
- |
- |
20 |
H+L |
- |
- |
- |
2 |
1 |
- |
- |
30 |
H+L |
- |
- |
- |
3 |
1 |
- |
- |
40 |
H+L |
- |
- |
- |
3 |
1*1 |
- |
- |
30x2 |
H+L |
- |
- |
- |
1*2x2*2 |
1(x3)*(2*1) |
65 |
-54 |
60x4 |
H+L |
- |
Yami Shigure |
QCF x 2 + Punch |
2/3/4 |
- |
- |
-10 ~ -6 |
- |
- |
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Please do not ask me to explain the Ibuki supers chart, I have no idea how it works either. Also there is no more data available in the book for the Yami Shigure if you were wondering. |
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