Try the new site with hitboxes (still beta) : http://ensabahnur.free.fr/BastonNew/

Move list for Ibuki

Throw
 Tobizaru In air, press X + A or 4 + X + A or 6 + X + A
 Yamitsudzura Press X + A or 4 + X + A or 6 + X + A
Normal Move
 Sazan 3 + B
 Ura Maki Geri 4 + B
 You Men 4 + Y (cancelable on first hit)
 Bonshou Geri 6 + C
 Koube Kudaki 6 + B
 Maki Geri 6 + A
 Oiura Ken Press Z during Rasen Chuu
 Souken Y + B
 Rasen Chuu Press Z when standing from afar
Special Normal
Special Move
 Raida 63214 + P when close
-
 Tsuiji Goe 623 + P
 Kasumi Gake 236 + K
 Tsumuji 214 + K then same K or 2 + same K       EX
 Hien 421 + K       EX
 Kazakiri 623 + K       EX
 Kubi Ori 236 + P       EX
 Kunai In air 236 + P (hold 6 during EX version)       EX
Super Arts
 Kasumi Suzaku In air 236236 + P , tap P rapidly (x3)
 Yoroi Dooshi 236236 + P (x1)
 Yami Shigure 236236 + P x1
Target Combo
 Target Combos 4 + Y (1 hit), Z (super jump cancelable)
 Target Combos 4 + Y (2 hits), 2 + C , C (super jump cancelable)
 Target Combos Close standing X , Y (1 hit), Z (cancelable on first hit of Y or on Z )
 Target Combos A , B , C
 Target Combos Close standing X , Y , 2 + C , C (cancelable on first hit of Y , can cancel last hit with a high jump)
 Target Combos 2 + B , 6 + B will not combo
+,+ will not combo
 Target Combos standing far X , standing far Y , 6 + A
 Target Combos Z , 2 + C , C (can cancel last hit with a high jump)
 Target Combos Jump diagonally A , 6 + B
 Target Combos Jump diagonally X , 6 + Z
 Target Combos In air Z , 6 + B
--Close distance ,,, +,,,+,,+.
You have to time it precisely, and probably you will not active it. It should take 31 hits and should be like this http://www.youtube.com/watch?v=AyRE4POIGqg (2'36'')
Link Combos
Combo
 
Add a note      NOTES
 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 2 1 5 5 5 5 30 H+L 5 X O O
Strong 6 2 6 6 7 8 70 H 11 X O O
Fierce 9 1*4 15 -3 -1 1 60+70 H 9+7 X O+X O+X
Far Jab 2 2 2 6 6 6 25 H+L 5 X X X
Far Fierce 13 4 14 -1 1 3 70 H 5 X X X
Crouching Jab 3 3 3 5 5 5 20 H+L 3 X O O
Crouching Strong 9 7 9 2 3 4 70 H+L 7 X X X
Crouching Fierce 8 3 18 -3 -1 1 110 H+L 15 X X X
Neutral Jumping Jab 3 - - - - - 50 H 7 X X X
Neutral Jumping Strong 5 7 - - - - 80 H 11 X X X
Neutral Jumping Fierce 11 5 - - - - 120 H 13 X X X
Jumping Jab 3 19 - - - - 60 H 5 X X X
Jumping Strong 6 13 - - - - 80 H 11 X X X
Jumping Fierce 11 5 - - - - 120 H 13 X X X
Short 4 4 6 1 1 1 20 H+L 3 X X X
Forward 5 4 14 1 2 3 100 H 11 X O O
Roundhouse 5*2 1*6 22 -11 0 0 50+70 H 3+9 X X X
Far Roundhouse 9 3 21 -2 -1 1 110 H 13 X X X
Crouching Short 5 3 5 3 3 3 20 L 3 O O O
Crouching Forward 6 5 11 -2 -1 0 70 L 3 X X X
Crouching Roundhouse 10 2 24 -8 0 0 100 L 3 X X X
Neutral Jumping Short 4 - - - - - 50 H 5 X X X
Neutral Jumping Forward 5 7 - - - - 70 H 9 X X X
Neutral Jumping Roundhouse 10 3 - - - - 110 H 13 X X X
Jumping Short 3 - - - - - 40 H 5 X X X
Jumping Forward 7 13 - - - - 70 H 9 X X X
Jumping Roundhouse 10 3 - - - - 110 H 13 X X X
Back + Strong 6 1*6 10 -2 - - 30+60 H 17 X O+X O+X
Towards + Short 5 4 8 -1 - - 20 H+L 3 O X X
Towards + Forward 27 3 3 9 - - 80 H 13 X X X
Back + Forward 13 2 13 -2 - - 70 H 5 X X X
Down-Towards + Forward 6~16 11 9 -16 - - 70 H 3 X X X
Towards + Roundhouse 12 1 20 -1 - - 130 H 17 X X X
Throw 2 1 21 - - - 120 - 13 X X X
Universal Overhead 16 ~ 25 10 5 -5 ~ +7 0 ~ +8 +1 ~ +9 50 H 3 X X X
Taunt 15 9 8 - - - 0 H+L 7 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Kunai (Jab) (Air) QCF + Jab 9 1 9 - 50 H 3 O
Kunai (Strong) (Air) QCF + Strong 10 1 11 - 50 H 3 O
Kunai (Fierce) (Air) QCF + Fierce 11 1 14 - 50 H 3 O
Kunai (EX) (Air) QCF + 2 Punches 8 1*1 12 - 55+55 H 3 O
Raida (Jab) HCB + Jab 4 6 28 -5 160 - 9 X
Raida (Strong) HCB + Strong 5 5 30 -6 170 - 11 X
Raida (Fierce) HCB + Fierce 6 7 32 -7 180 - 13 X
Hien (Short) RDP + Short 22*4 3*2 13 -31 40+75 H 7+9 X
Hien (Forward) RDP + Forward 25*5 3*2 13 -38 40+90 H 7+9 X
Hien (RH) RDP + RH 29*5 4*2 13 -35 40+110 H 7+9 X
Hien (EX) RDP + 2 Kicks 26*5 4*2 11 -30 40+150 H 7+9 X
Kubiori QCF + Punch 14/15/17 11/12/14 15/18/19 -16/-16/-19 150 L 15 X
Kubiori (EX) QCF + 2 Punches 15 10 19 -15 50+60+90 L 7+7+7 X
Kazekiri (Short) DPM + Short 4 1*1 - - 40+20 H+L 3+3 O
- - - 10 26 -17 60 H+L 5 O
Kazekiri (Forward) DPM + Forward 6 1*1 - - 50+20 H+L 3+3 O
- - - 8 29 -15 75 H+L 7 O
Kazekiri (RH) DPM + RH 8 1*1 - - 60+20 H+L 3+3 O
- - - 1*8 29 -17 20+90 H+L 5+9 O
Kazekiri (EX) DPM + 2 Kicks 4 1*1*1 - - 60+20+20 H+L 3+3+5 O
- - - 8 5 -21 90 H+L 7 O
Tsumuji (Short) QCB + Short 11*15 1*1 19 -4 60+50 H 3+3 X
Hold down for 2nd hit Hold Down 20 2 30 - 50 L 3 X
Tsumuji (Forward) QCB + Forward 13*16*16 1*1*1 21 -2 60+50+50 H 3+3+5 X
Hold down for 2nd hit Hold Down 21 2 30 - 50 L 3 X
Tsumuji (Roundhouse) QCB + RH 14*14*16 1*1*1 24 -8 60+50+80 H 3+3+5 X+O+X
Hold down for 2nd hit Hold Down 19 2 30 - 70 L 3 X
Tsumuji (EX) QCB + 2 Kicks 7 1 - -11 50 H 3 O
2 ~ 3 - 10 1 - - 50 H 5 O
Hold down during 2 ~ 3 Hold Down 15 2 - - 40 L 3 O
4 - 11 1 28 - 70 H 3 X
Hold down during 4 Hold Down 16 2 30 - 60 L 3 X
Kasumi Gake QCF + Kick - 20/22/25 - - - - X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Kasumi Suzaku (Air) QCF x 2 + Punch 3 (11*2)x2 - - (35x4)x3 H -
- - (12*2~4)x2 (1*1)x2 - - 35x4(x1~2) H -
Yoroi Doushi QCF x 2 + Punch 1 1 - - 435 - 13
Missed grab (Chi Blast) - 12*2 1*1 - - 20x2 H+L -
- - - 1 - - 40 H+L -
- - 2 1 - - 30 H+L -
- - - 1 - - 20 H+L -
- - 2 1 - - 30 H+L -
- - 3 1 - - 40 H+L -
- - 3 1*1 - - 30x2 H+L -
- - 1*2x2*2 1(x3)*(2*1) 65 -54 60x4 H+L -
Yami Shigure QCF x 2 + Punch 2/3/4 - - -10 ~ -6 - - -
Please do not ask me to explain the Ibuki supers chart, I have no idea how it works either. Also there is no more data available in the book for the Yami Shigure if you were wondering.