Try the new site with hitboxes (still beta) : http://ensabahnur.free.fr/BastonNew/

Move list for Ken

Throw
 Jigoku Guruma Press 4 + X + A
 Seoi Nage Press 6 + X + A
 Hiza Geri Press X + A
Normal Move
 Straight Y + B
Special Normal
 Shiden Kakato Otoshi 6 + C (hold C to fake)
 Fumikomi Mae Geri 6 + B
 Inazuma Kakato Wari 4 + B or hold B during standing B
Special Move
 Tatsumaki Senpuu Kyaku 214 + K       EX
-
 Shouryuu Ken 623 + P       EX
 Hadou Ken 236 + P       EX
-
Super Arts
 Shouryuu Reppa 236236 + P x2
 Shinryuu Ken 236236 + K , tap K rapidly (x1)
 Shippuujinrai Kyaku 236236 + K x3
Target Combo
 Target Combos Close standing Y , Z (cancelable )
-
Link Combos
Combo
 
Add a note      NOTES
ESN @ 2008-07-02 00:29:24
Initially from Mopreme's 3s Journal... Here are the circumstances where Ken can do 2 jab Shoryukens.

Midscreen:
Strong fierce Shoryuken Shoryuken
- Q

Stand strong/low forward Shoryuken Shoryuken
- Necro, Elena

Stand fierce Shoryuken Kara-Shoryuken
- Chun Li, Makoto, 12, Necro

Stand strong/low forward Shoryuken Kara-Shoryuken
- Ken, Ryu, Akuma, Sean, Chun Li, Makoto, 12, Necro, Urien


Corner:
Strong fierce Shoryuken Shoryuken
- Ken, Ryu, Akuma, Sean, Chun Li, Makoto, 12, Necro, Urien, Elena

Strong fierce Shoryuken Kara-Shoryuken
- Remy, Ibuki, Hugo

Stand fierce Shoryuken Kara-Shoryuken
- Yun, Yang, Oro


Needless to say, if you can do chain combo or stand fierce into double Shoryuken, then things like low forward work as well. If a character is at the top of the list, then all things below should work as well.

 
FRAME DATA    (All data come from now offline site www.karathrow.com, updated and corrected with Brady Games book)
 
Normals

Move Name

Start-Up

Hit

Recovery

Blocked Advantage

Hit Advantage

Crouching Hit Advantage

Damage

Parry

Stun

Chains into itself

Special Cancel

Super Cancel

Jab 3 2 5 3 3 3 30 H+L 3 X O O
Strong 4 3 10 1 2 3 100 H 7 X O O
Fierce 6 2 15 -2 0 2 130 H 15 X O O
Far Jab 5 2 4 4 4 4 20 H+L 3 O O O
Far Strong 6 2 10 3 4 5 90 H 11 X X X
Far Fierce 9 2 15 0 2 4 130 H 13 X X X
Crouching Jab 4 2 5 3 3 3 20 H+L 3 O O O
Crouching Strong 4 3 7 3 4 5 90 H+L 7 X O O
Crouching Fierce 5 4 17 -8 -6 -4 130 H+L 13 X O O
Neutral Jumping Jab 5 - - - - - 60 H 7 X X X
Neutral Jumping Strong 6 4 - - - - 100 H 11 X X X
Neutral Jumping Fierce 7 2 - - - - 130 H 15 X X X
Jumping Jab 4 - - - - - 50 H 7 X X X
Jumping Strong 5 4 - - - - 100 H 11 X X X
Jumping Fierce 6 3 - - - - 130 H 15 X X X
Short 4 3 7 2 2 2 40 H+L 3 X X X
Forward 8 6 16 -6 -2 0 110 H 15 X X X
Hold Forward 25 1*1 10 1 - - 60+80 H 7+7 X X X
Roundhouse 11 5 19 -4 -2 0 150 H 11 X X X
Crouching Short 5 2 7 2 2 2 20 L 3 O O O
Crouching Forward 6 4 17 -3 -2 -1 85 L 3 X O O
Crouching Roundhouse 7 4 26 -13 Down Down 130 L 3 X X X
Neutral Jumping Short 5 18 - - - - 50 H 7 X X X
Neutral Jumping Forward 5 5 - - - - 90 H 9 X X X
Neutral Jumping Roundhouse 7 4 - - - - 130 H 13 X X X
Jumping Short 4 9 - - - - 50 H 5 X X X
Jumping Forward 5 5 - - - - 90 H 9 X X X
Jumping Roundhouse 6 3 - - - - 130 H 13 X X X
Towards + Forward 16 3 15 -4 - - 8 H 7 X X X
Back + Forward 18 1*1 10 1 - - 60+80 H 7+7 X X X
Towards + Roundhouse 30 4 14 -1 - - 120(80) H 11(9) X X X
Neutral Throw 2 1 21 - - - 80 - 3x6 X X X
Back + Throw 2 1 21 - - - 110 - 15 X X X
Towards + Throw 2 1 21 - - - 120 - 9 X X X
Universal Overhead 16 ~ 23 7 7 -3 ~ 0 0 ~ +2 +1 ~ +8 40 H 3 X X X
Taunt 16*10 1*1 27 5+5 H+L 3+3 X X X


Specials

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Super Cancel

Hadouken (Jab) QCF + Jab 11 1 38 -11 60 H 3 O
Hadouken (Strong) QCF + Strong 11 1 38 -11 60 H 3 O
Hadouken (Fierce) QCF + Fierce 11 1 38 -11 60 H 3 O
Hadouken (EX) QCF + 2 Punches 12 1 38 -6 60+60 H 3+3 O
Shoryuken (Jab) DPM + Jab 2 7 26 -17 150(100(60)) H+L 11 O
Shoryuken (Strong) DPM + Strong 3 2 - 110 H+L 11 O
11 28 -24 55(50) H+L 5 X
Shoryuken (Fierce) DPM + Fierce 3 1 - 80 H+L 11 O
1 - 60 H+L 3 O
16 32 -31 50(50) H+L 3 X
Shoryuken (EX) DPM + 2 Punches 1 1 - 80 H+L 11 O
1 - 50 H+L 3 O
1*13 38 -36 40+40 H+L 3+3 X
Tatsumaki Senpuu Kyaku (Short) QCB + Short 6 1*2 14 -5 90+30 H 7+3 O+X
Tatsumaki Senpuu Kyaku (Forward) QCB + Forward 6 1 - 60 H 7 O
1*1*1 15 -6 30x3 H 3x3 X
Tatsumaki Senpuu Kyaku (RH) QCB + RH 6 1 - 60 H 7 O
1*1*1*1 15 -7 30x4 H 3x4 X
Tatsumaki Senpuu Kyaku (EX) QCB + 2 Kicks 4 1 - 60 H 3 O
1*1*1*1 - 35x4 H 3x4 X
1 13 -3 30 H 3 X
Air Tatsumaki Senpuu Kyaku (Short) QCB + Short (Air) 7 1x4 12 - 80x4 H (5+5)x2 X
Air Tatsumaki Senpuu Kyaku (Forward) QCB + Forward (Air) 7 1x6 12 - 80x6 H (5+5)x3 X
Air Tatsumaki Senpuu Kyaku (RH) QCB + RH (Air) 7 1x8 12 - 80x8 H (5+5)x4 X
Air Tatsumaki Senpuu Kyaku (EX) QCB + 2 Kicks (Air) 6 1x10 12 - 80x10 H (5+5)x5 X


Supers

Move Name

Motion

Start-Up

Hit

Recovery

Blocked Advantage

Damage

Parry

Stun

Shoryureppa QCF x 2 + Punch 1 1 80 H+L 0
2 ~ 3 1*2 50+10 H+L 0
4 10 1 70 H+L 0
5 ~ 6 1 40+40 H+L 0
7 ~ 8 12 1*1 40+40 H+L 3+3
9 ~ 12 3*4 11 -38 40x4 H+L 5x3 + 3
Shinryuken QCF x 2 + Kick 2 1*1*5 85+85+85 H+L 0
3 65 H+L 0
1 25 H+L 0
1 25 H+L 0
1 65 H+L 0
1 61 -80 40 H+L 0
Shipuujinrai Kyaku QCF x 2 + Kick 2 1 80 H 7
2 ~ 3 9*10 1*1 40+40 H 3+3
4 ~ 5 12*11 1*1 27 -11 50+40 H 3+3
6 ~ 8 5*6*6 1x3 30x3 H 0
9 6 1 50 H 3