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General Gameplay Tables

Jump Frames

Character Name

Jump

Super Jump

Chun Li 3 Frames 4 Frames
Makoto 3 Frames 5 Frames
Q 5 Frames 6 Frames
Twelve 4 Frames 6 Frames
Remy 4 Frames 5 Frames
Alex 4 Frames 6 Frames
Ryu 3 Frames 5 Frames
Yun 3 Frames 4 Frames
Yang 3 Frames 5 Frames
Ken 3 Frames 5 Frames
Sean 3 Frames 6 Frames
Ibuki 3 Frames 4 Frames
Elena 3 Frames 6 Frames
Dudley 3 Frames 4 Frames
Oro 4 Frames 5 Frames
Necro 4 Frames 5 Frames
Hugo 5 Frames 7 Frames
Urien 4 Frames 6 Frames
Akuma 3 Frames 5 Frames
Gill 3 Frames 5 Frames


Dash Data

Start up Character on the ground Character in the air Character landing from the air Recovery frames
Character Name Dash Type Dash Frames
Chun Li
Forward
Backwards
2 6 5  
2 1 2 13 3 3  
Makoto
Forward
Backwards
2 6 21(19)  
2 2 6  
Q
Forward
Backwards
2 11 4  
4 11 5  
Twelve
Forward
Backwards
2 11 4  
10 6  
Remy
Forward
Backwards
8 6  
2 10 6  
Alex
Forward
Backwards
1 9 4  
2 10 6  
Ryu
Forward
Backwards
2 8 6(4)  
4 4 6  
Yun
Forward
Backwards
6 12 10(8)  
5 19 4 5  
Yang
Forward
Backwards
6 12 10(8)  
5 19 4 5  
Ken
Forward
Backwards
1 8 6(4)  
4 4 6  
Sean
Forward
Backwards
2 8 6(4)  
4 4 6  
Ibuki
Forward
Backwards
2 11 3  
2 26 4  
Elena
Forward
Backwards
2 8 5(3)  
24  
Dudley
Forward
Backwards
2 10 4  
2 8 6  
Oro
Forward
Backwards
2 8 4  
2 4 4  
Necro
Forward
Backwards
2 14 4  
2 11 4  
Hugo
Forward
Backwards
8 3  
16 3  
Urien
Forward
Backwards
2 8 4(2)  
2 11 2  
Akuma
Forward
Backwards
2 8 6(4)  
4 4 6  
Gill
Forward
Backwards
2 8 4(2)  
2 11 4(2)  


Stun Data

Character Name

Stun Bar Length (dots)

Recovery (frames)*

Chun Li 64 22
Makoto 64 20
Q 72 22
Twelve 64 23
Remy 56 21
Alex 72 23
Ryu 64 22
Yun 64 24
Yang 64 24
Ken 64 22
Sean 64 23
Ibuki 64 24
Elena 64 22
Dudley 72 22
Oro 72 24
Necro 64 23
Hugo 72 21
Urien 64 21
Akuma 56 23
Gill 72 20
* Recovery are the number of frames it takes to recover one dot.


Wakeup Frames

Character Name

Quickstand

Regular

Yang 41 Frames 57 Frames
Yun 41 Frames 60 Frames
Makoto 42 Frames 71 Frames
Dudley 45 Frames 55 Frames
Q 46 Frames 72 Frames
Remy 46 Frames 67 Frames
Ken 48 Frames 75 Frames
Twelve 49 Frames 59 Frames
Alex 49 Frames 67 Frames
Elena 50 Frames 64 Frames
Akuma 50 Frames 77 Frames
Ryu 50 Frames 77 Frames
Sean 50 Frames 77 Frames
Oro 52 Frames 71 Frames
Necro 53 Frames 59 Frames
Ibuki 53 Frames 68 Frames
Hugo 54 Frames 69 Frames
Urien 56 Frames 76 Frames
Chun Li 61 Frames 88 Frames


Throw Ranges

Chun Li
Normal
Air Throw
20
14
Makoto
Normal
Short Karakusa
Forward Karakusa
RH Karakusa
20
39
43
47
Q
Normal
Short C&DB
Forward C&DB
RH C&DB
SA3 QCF + K
24
85
87
89
56
Twelve Normal 22
Remy Normal 24
Alex
Normal
Back + Fierce
Jab Powerbomb
Strong Powerbomb
Fierce Powerbomb
DDT
Hyperbomb
Stungun Headbutt
30
91
54
50
46
8~28
74
70
Ryu Normal 24
Yun/Yang
Normal
Zenpou Tenshin
18
31
Ken Normal 24
Sean Normal 20
Ibuki
Normal
Air Throw
Jab Raida
Strong Raida
Fierce Raida
Yoroi Doushi
16
12
39~41
43~47
48~55
32
Elena Normal 22
Dudley Normal 20
Oro
Normal
Air
Human Pillar Driver
SA1 Jab
SA1 Strong
SA1 Fierce
SA1 HCB + P
SA1 Air
SA1 EX
25
19
79
40
52
66
76
42
66
Necro
Normal
Short Snake Fang
Forward Snake Fang
RH Snake Fang
Slam Dance!
26
66~122
74~130
82~138
71
Hugo
Normal
Jab 360
Strong 360
Fierce 360
Short Back Breaker
Forward Back Breaker
RH Back Breaker
Ultra Throw
Meat Squasher
Gigas Breaker
Megaton Press
32
59
53
47
21
38
29
38
34
70
50
Urien Normal 26
Akuma
Normal
Hyakki Shuu
Shun Goku Satsu
24
17
12
Gill Normal 28




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